Mobile games have gone a long way since Snake first became a hit on Nokia mobile phones in the late 1990s. With the phones evolving, games have become more colorful and complex. A major breakthrough has happened in 2008, when the iPhone has become mainstream – its huge screen (compared to any previous model) and touch capabilities has made it the perfect device for casual gaming on the go. In the seven years that have passed ever since mobile gaming has grown into a huge industry, generating billions in revenues each year.
Today’s smartphones are capable of running virtually any game. People play RPGs and shooters, city builders and racing games on their smartphones. One major category of games, usually not showing up in statistics, are real money games of chance.
Portals like the All Slots Casino offer their players a huge selection of over 100 mobile games, running on all major smartphone platforms (and a few minor ones as well). Besides, All Slots also serves its players on desktop computers, again on any platform. Its downloadable software suite for Windows-based computers offers access to over 600 titles, from slot machines to table games, arcade titles and casual games to card games and scratch cards. On other platforms it offers a fully fledged browser casino interface, with hundreds of games to play. Its promotions and special offers are available for players on any platform.
With the launch of a new generation of games, more visually appealing and complex, users started demanding a new breed of smartphone lately. The new phone – as manufacturers have understood – needs a larger screen to better serve the users’ gaming needs. Android phones were the first to be launched with screens of the size of a smaller tablet, a trend followed by the iPhone and even Microsoft’s latest handsets. The growth of the screen comes with an increase of processing power, as well as new technologies introduced in the operating systems to further increase the gaming performance of the handsets.
The games that follow will make good use of the new technologies released by the manufacturers. And, just like in the case of PCs, the new games will demand better, stronger hardware and more efficient operating systems to run on. This will once again prompt a boom in the hardware capabilities of smartphones, turning them into even more powerful computers that fit into our pockets. Smartphone screens will not get much larger than their current size. Screens of 5″ or above are almost too large to handle, and reduce the ease of use and transport of the phones. So, I guess, manufacturers will have to explore new possibilities to increase the immersive nature of their users’ experience in the future – once again, a change in hardware is on the way.